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Sam Revival Issue 13...

Kicking off issue 13 of Sam Revival is a 14 page news section to give a lowdown on what's happening in the Sam scene, and a welcomed addition to the magazine is the new letters section which in this issue features some questions about the Mayhem Accelerator, some development tools queries and a request for a machine code routine for palette changes using line interrupts which is answered with a few pages of source code!

Feature articles in this issue include a look at the Siemens Pocket Reader by Steve Parry-Thomas, along with the listing for the software he developed to use it from BASIC via the Comms Interface. In my own feature article I delve into the pile of unreleased and partially finished games that I bought the rights to from Hydrasoft earlier in the year.

On the coverdisk with this issue is the full Sam game "Marbles Deluxe' by Steve Pick. Featuring very colourful graphics in his own unique style Marbles Deluxe is quite a challenging arcade puzzle game and was originally released back in 1995. A quick cut and paste from the start of the instructions... "A genetically engineered biological organism has just been created for genetic correction experiments. The organism is lovingly referred to as Willy. Testing Willy is to be an extreme task, as a psychotic killer is being used for the experiment. Willy has to correct the killer's damaged brain cells ... all 50 of them!"

This issue of Sam Revival costs £3.00 (UK), or £3.80 (with EU postage).